Conceptual Design & Wireframes
Now, we’re diving into the next phase of our project: Ideation!
In the previous post, we completed the Empathize and Define stages, pinpointing the core needs and challenges for our primary user, Lisa Kim. This post highlights how we explored solutions using creative methods and translated those ideas into wireframes to shape our design.
Methods and Tools Used
Methods:
LEGO Serious Play
Crazy 8’s
Tools:
- LEGO bricks
Figma
Ideation Process: LEGO Serious Play
On 17 November, we started with LEGO Serious Play (LSP) to think creatively and collaboratively. This method helped us to break down complex problems with Lego bricks, spark innovative ideas and build a shared understanding of Lisa Kim’s needs.
Process Highlights:
1) User needs
- Interactive virtual classroom.
- Addressing student disconnection.
- Work-life balance support.
- Reliable network access.
- Organized interface.
- Motivation to conduct online classes more frustrations.
- Her determination as a teacher.
2) Features functions
- Noise-cancelling feature.
- Breakout room.
- Clear visuals and easy-to-navigate buttons.
- Instant feedback for quizzes.
- Whiteboard with recording and saving options.
- Virtual classroom tools.
- Seamless quiz platform integration.
3) Connecting needs to features
Crazy 8’s Method
- Once the sketches were done, the top 3 sketches were presented
- All members voted for the best ideas
Sketches:
Video presentation:
Wireframe Design
Wireframe sketches:
Wireframe using Figma:
This is our final wireframe created using Figma. We chose a desktop frame size because Lisa Kim expressed her preference for using a desktop to conduct virtual classrooms. You can view our complete wireframe here.
Highlight:
Lisa: "One major frustration is the lack of integration; I have to jump between different apps for video, quizzes, and feedback, which disrupts the flow of the class. It’s also difficult to keep track of each student's engagement level. The tools I currently use don’t make it easy to monitor or encourage participation. Finally, I feel the current apps don’t provide enough control over classroom dynamics, like managing group work or tracking individual contributions during breakout sessions."
Interviewer: "Currently you are 40 years old. Are there any technology limitations you experience, and is there anything you dislike about current virtual classroom apps?"
Lisa: "Yes, there are some limitations. As someone who didn’t grow up with these technologies, adapting to constant updates and learning new features can be challenging. I sometimes struggle with the need to navigate between multiple platforms for different tasks—like video conferencing, quizzes, and providing feedback—which can disrupt the lesson flow. I’d much prefer a unified, intuitive platform that’s easy to use for both myself and my students.
Lisa: "It’s definitely a lot to manage, so I rely on both digital and physical notes. I keep a detailed checklist on my laptop with reminders about what materials to share, what quizzes to prepare, and the timing for each part of the lesson. I also have my ‘go-to’ setup saved on my platform with settings for breakout rooms, polls, and whiteboard tools so I don’t have to rebuild the classroom environment every time. This setup keeps me from forgetting steps, especially on days when I’m balancing doctor appointments and lesson planning."
Lisa: "I need an app that’s intuitive and simple to use, both for me and my students. I’d love something that supports real-time feedback, allows me to easily set up interactive quizzes and polls, and has features for group work, like breakout rooms. Since my home can be noisy at times, a noise-canceling feature would also be fantastic. Overall, I’m looking for a tool that lets me focus on teaching rather than troubleshooting or navigating complicated steps."
4) Interviewer: "Lisa, if you could design the perfect virtual classroom app, what features would it have?"
Lisa: "In my ideal virtual classroom app, everything would be integrated in one place. I’d love to have seamless video conferencing with built-in interactive tools like quizzes, polls, and breakout rooms. Setting up these features should be quick and intuitive, without needing to switch between multiple platforms like Google Meet, Quizizz, and Kahoot.
The app should also have real-time feedback options—maybe a digital whiteboard and chat where I can interact with students directly on the screen and monitor their responses instantly. A noise-canceling feature would be a huge help too, especially when I’m working from home and need to focus.
Finally, it would have a dashboard that tracks each student’s progress and engagement over time, allowing me to easily spot anyone who needs extra support. I want an app that supports my teaching, doesn’t add to my workload, and genuinely makes learning enjoyable for my students. That’s the kind of tool I’d love to work with every day."
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