Usability Testing & Final Prototype
Introduction
Goal
Our goals for usability testing are:
- To identify problems in our apps
- To uncover opportunities for improvements
Core elements of usability testing
Moderator
1) NurDiya Husna
2) Nur Hafizatul Wafa
Tasks
Participants
Concept used
Qualitative:- users facial expression
- critiques from users
- idea from users
- task success
In-person testing
Moderated
Methods and procedure
Participants demographic:
Tasks:
Tools and equipment used:
- Tripod
- Laptop
- PC
- Phone for recording
- Hard copy task list
Procedures:
- Any difficulties they encountered.
- Their thoughts on the app's design and functionality.
- Suggestions for improvement.
Results
Comments from User 1
Usability Testing User 2
Usability Testing User 3
Completed Task List
Completed Feedback Capture Grid
Improvements
Conclusion
By focusing on both qualitative and quantitative methods, including task success rates and user feedback, we ensured a well-rounded evaluation of our app's usability. The involvement of moderators allowed for effective guidance and detailed understanding of user interactions, despite the limitation of using classmates as participants instead of realistic users.
Overall, the testing process helped us uncover key opportunities for improvement, enabling us to make the app more intuitive and user-friendly for future audiences.
With this final step, it demonstrates that the design thinking process is not a linear process but an iterative process because designers still can go back and improve the design to satisfy userss.
With these improvements, we hope that our app will help educators worldwide conduct more conducive virtual classes, providing a stress-free and seamless experience.
Now, our journey to complete this project has come to an end. Thank you to everyone who has been with us and supported our journey since day one! 😊 - 17 January 2025
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